The Tiphour Thinker-Space is a dynamic differentiated STEM, STEAM, learning environment that does not need special equipment, curriculum, or consumables. The Tiphour Thinker-Space is a pedagogical shift not a complicated install. The main idea of The Tiphour Thinker-Space is to flip project development from the teacher to the student while still retaining the values that constitute a highly respected learning environment. The The Tiphour Thinker-Space functions as an incubator for project based learning. Students are encouraged to utilize the resources available in class and online to succeed in all of their classes (STEAM). This is mainly accomplished through the use of a Time Management Assessment/Evaluation that allows for the logging of extended classwork utilizing technology resources and other “Key Document Evaluations”. Students work on an unlimited selection of individual project selections simultaneously. Use the Roboglyph above for navigation. It is set up like a game so it takes some practice to learn the process and rules. Be patient and you will have lots of fun learning. Click the red button to get back to the Roboglyph.
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